Captured in 2021 with our MonoStage algorithm.
I am a researcher in computer vision, with a focus on the multimodal understanding and generation of 3D content. My work spans reconstruction, animation, and generation of humans and scenes, with an emphasis on bringing these capabilities from research prototypes to real applications.
Since 2024, I have been a Senior Researcher at Tencent Hunyuan, where I work on production-grade 3D human motion generation, conditioned on a range of modalities including text, audio, and video. One recent output from this line of work is HY-Motion.
I received my BSc from Zhejiang University in 2019 and my PhD from the same institution in 2024, advised by Prof. Xiaowei Zhou. During my doctorate I led the development of EasyMocap, an open-source system for markerless motion capture from multi-view video, and published on neural rendering and free-viewpoint video of interacting people.
I have been particularly excited by recent progress in LLMs and agents — AI is evolving from a chatbot into a system that can invoke tools and interact with a computer, and increasingly observe, reason, and act the way a person does. I am interested in equipping such agents with multimodal understanding and generation capabilities, and, more broadly, in how AI can genuinely engage with the physical world.
Tencent Hunyuan · Shenzhen, China
Main driver of 3D human motion generation from multimodal control inputs, taking the technology from research prototype to production. Along the way, built out a full pipeline spanning data curation, model training, evaluation, and deployment. Also open-sourced part of this work as HY-Motion, which reached the Hugging Face weekly trending list.
Zhejiang University · State Key Lab of CAD & CG · Hangzhou, China
Advised by Prof. Xiaowei Zhou. Focused on markerless motion capture and neural scene representations. Designed and maintained EasyMocap, a widely used open-source toolkit and currently the most starred motion capture system on GitHub. Published at CVPR, ICCV, ECCV, and SIGGRAPH — building a solid foundation in computer vision and computer graphics.
Zhejiang University · Chu Kochen Honors College · Hangzhou, China
Coursework centered on modern control theory and the theory of wheeled and legged robots. The engineering mindset — sensing, actuation, and feedback — later shaped how I approach vision and 3D.
A thread runs through my work: how do we turn the physical world and human behavior into something a computer can perceive, model, and act within? The three projects below attack three sides of that question — perceiving people, modeling the world they inhabit, and acting inside it. The long-term goal is an AI that understands and moves through the real world the way we do.
Open-source infrastructure for capturing human data.
Understanding people starts with data. EasyMocap turns a handful of ordinary cameras into a full pipeline for markerless motion capture — calibration, keypoint estimation, and SMPL fitting — bringing 3D human data within reach of anyone with a few cameras.
4.7k starsReal-time interactive photorealistic 3D scenes.
Behavior only makes sense inside a world. LoG (Level-of-Gaussians) proposes an adaptive hierarchical Gaussian representation whose level of detail follows the viewpoint, delivering real-time interaction across scales — from a single object to an entire city.
770 starsUnderstanding and generating human motion.
The last step is turning human intent into motion. We curated a large-scale human motion dataset and trained an MMDiT generative model on it, producing 3D human motion from language, audio, and control signals — with strong instruction understanding and fine-grained controllability.
2.5k starsSelected papers, most recent first. See Google Scholar for the complete list.